What does Google know about you?

How to check what data Google holds on you – and what you can do about it

What does Google know about you?

In order for Google to put a name to you, you have to have a Google account. Without one Google
may well have anonymous data about you as a cookie on a laptop- or smartphone browser, but it is impossible to know what data that is ( just as it is impossible for Google to know who you are). So all
of the following processes rely on you being logged into your Google account. I bet you have one, too. Ever logged in to an Android phone or tablet, used Gmail, or used YouTube as a registered user?

The email and password you use for those things (or Google Calender, Google+, Google Docs etc) is your Google Account. You may – as I do – have several. In which case you will need to repeat all of
what follows for each account. Amuse yourself by spotting the differences between each account.
First, let's check the basics.

Search history and account basics
Google used to be only a search engine. Remember that? Almost certainly you still use Google Search, a lot. And Google collects a lot of data about the searches you make, as it says a lot about you. Sign in and head over to https://www.google.com/history/ and view the search history that Google holds about you. It's actually quite freaky to see what Google knows you searched for. You can also see your YouTube search history at https://www.youtube.com/feed/history/search_history .

More prosaic but also critical basic information can be found in your account details. Sign in and
head to https://myaccount.google.com/ to see the basic data you gave to Google. Head to https://www.google.com/settings/dashboard and you can see records of an array of Google tools, and your activity with them. We'll click into a couple of these further along, but this is an important dashboard for finding out what Google knows about you.

What Google thinks it knows about you

What Google thinks it knows about you

This is where it gets interesting. And also where you find the ability to opt-in and -out of interestbased advertising. The principle reason Google tracks all this data about you is so that it can more successfully target you with advertising, in order to pay for the free services you access. Depending on your viewpoint (or demographic) this is either a sinister menace or a cool way of getting free stuff. But it is interesting to find out just what Google thinks it knows about you, and how it uses that to target ads your way. Sign in and head to http://www.google.com/settings/ads/ . You will see what Google considers to be your gender and age, as well as your interests. If you use Google+ – and you tell the truth – you will find the basic data is largely correct.

It is the interests that are – well – interesting. When I do this test with my work email account Google thinks I am some sort of tech maniac. Which makes sense. But on my personal Gmail accout my interests are naturally more broad. This matters because within this page you have the option to opt out of interest-based advertising. These are adverts targetted at you because Google thinks you will be interested in their content. Personally I am happy to remain in – in part because I earn my living from advertising, but mainly because it amuses me that all the adverts I see at work are for tech.

If you are less happy, as well as opting out of interest-targeted ads, you can also opt out of allowing website owners to track you via Google Analytics. Head over to the Google Analytics opt-out page: https://tools.google.com/dlpage/gaoptout. Where Google thinks you have been One of the options available from the Google Settings Dashboard outlined above, is the ability to find out where Google thinks you have been. You can head there directly at https://maps.google.com/locationhistory. Interesting to me here is that despite me using an Android phone into which both my Google Accounts are synched, Google has no location data on me. My phone by default doesn't
share that data.

What devices, apps and services have access to your Google data

What devices, apps and services have access to your Google data

In many ways this is the most important test of all. One of the benefits of Android is that it lets you know what permissions are required by each app you install on Android. But you encounter myriad Google apps and services on multiple devices. This page: https://security.google.com/settings/security/permissions lists the devices and services, and what access they have. Click on a listed device and you can see further details and the opportunity to revoke, on the righthand side.

UPDATE NEW TOPIC

Protect Android from the latest threats

To keep your device safe from threats such as WebView you also need to keep it up to date. Here's how

A WebView bug that could allow a hacker to take control of a device and affects 60 percent of Android phones and Android tablets will not be patched by Google. You can takes steps to fix the problem yourself, however. WebView is part of the tech used to render web pages in devices running Android 4.3 and lower, and a major bug within it means it could be exploited by a hacker wanting to take control of your device. From Android 4.4 onward the WebKit rendering engine within WebView was replaced with a Chromium-based version known as Blink, so KitKat and Lollipop devices are not affected.

However, the huge number of older and low-end Androids still in circulation today means that 60
percent of phones and tablets – more than a billion devices – are affected. As of 5 January, the vast
majority of Android users were still running Android 4.3 Jelly Bean or below (60.9 percent), with only 39.1 percent running Android 4.4 KitKat or 5.0 Lollipop. Google is in a difficult position. Although it could develop a patch if it was so inclined (it is not, given the age of Jelly Bean), it can only recommend that its hardware partners develop and roll out a patch to their customers. And given that it is largely old and low-end devices that are stuck on Android Jelly Bean or lower, that's not going to happen. The good news is you can fix the flaw yourself by updating your phone to Android 4.4 KitKat or Android 5.0 Lollipop.

How to protect against the WebView bug
If your phone is not rooted it will be able to receive OTA (over the air) updates. It's quite possible that
one is available for your device for some time and you've until now ignored it. Updating your device
could not only improve any stability issues but bring new features.

It's important to note, however, that unless you own a Nexus device (and in which case, you should already be running Android Lollipop) the software updates are the responsibility of the device manufacturer and not Google. If your device is from a well-known brand such as Samsung, Sony, HTC, LG or Motorola, then you could well be in luck. If it comes from a company less well known, or is a very old or very cheap device, the manufacturer is under no obligation to provide any software updates. To check whether an update is available for your phone or tablet, open the Settings menu (tap the cog icon in the app menu) and look for an option called About phone or About tablet. What you see next may differ from device to device, but in most cases you'll see a menu option called Software update or System updates – tap on this.

If an update is available, you will now be given the chance to download and install it. Before you do so, check that your phone or tablet is connected to Wi-Fi, that it has at least 50 percent of its battery
remaining (plug it into a mains socket if it doesn't), and that anything you want to keep is backed up
just in case.

If, however, you open the Software Update menu and get a message that 'The file in the SD card does
not exist' (or similar), it's likely that your phone is rooted. If this is the case you will have to download and manually install Android updates.

UPDATE NEW TOPIC

How to secure your new phone or tablet for free

Malware is yet to be a huge problem for Android, but it's always better to be safe than sorry

Generally speaking you can get away without installing antivirus on an Android phone or tablet, but there are malicious apps to be found outside the Google Play store, and installing them is as simple as unticking a box in the Settings that lets you download apps from unknown sources. Plus, Android is now the most popular mobile OS in the world and, as we saw with Windows, that means it will become increasingly attractive to wrongdoers. Since AVG antivirus is available for free, you might
as well play it safe and install it.

Launch the Google Play store on your phone or tablet. You probably have an icon for this on your
home screen; if not, open the apps menu and look for what looks like a white shopping bag with a
triangular icon on top. If this is the first time you've opened Google Play you will be prompted to accept the terms and conditions. You will also need to have already set up a Google account on your device (if you bypassed this when you first turned on the device, add a Google account in the Settings menu).

With Google Play open, tap the magnifying glass search icon in the top right corner and begin typing
'AVG Free'. Tap on the top result - AVG Free antivirus for Android – and on the next screen choose what should be the top option: Antivirus Security – FREE. On the next screen you'll see more details
about the app, including its user rating and some screenshots. Tap the green Install button, then press
Accept to allow AVG to access certain features on your device. Once it has installed the green Install button will change to Open – tap this.

Before you can begin using AVG you need to accept its terms and conditions, so hit Continue on the
first screen. You'll then be prompted to upgrade to AVG Pro. Don't do this unless you want to: the antivirus part of AVG is free and, although the extras may be nice to have, they aren't necessary.
If this is a new phone or tablet, that's all you really need to do. By default AVG will scan your device
once a week, although you can change this within the Protection menu.

If this is an older phone or tablet that you're only just getting around to installing an antivirus on, hit
Scan Now. As you can see in our screenshot, AVG found two 'threats'. You don't need to blindly accept these warnings; just use your common sense. If it keeps flagging up an app or setting you want
to keep, just tick the Ignore box to remove it from subsequent scans.

To keep AVG running at the best of its ability, make sure you keep it up to date. Launch Google
Play and click the three horizontal lines icon in the top left corner, then choose Settings. Under autoupdate apps choose to either Auto-update apps at any time or to update apps over Wi-Fi only (if you have a limited mobile data plan choose the latter). From time to time you may still find an app update requests your permission, and this will be because it wants you to accept its updated access requests.

UPDATE NEW TOPIC

BEST FREE PARENTAL CONTROL SOFTWARE

How to make a tablet or smartphone safe for your kids to use

Until recently, ensuring your children remained safe online was a reasonably simple affair. Often the only computer they used was the family PC, which could be set up with parental control software that would limit the web browser and instant messaging chats, and hopefully prevent them handing over passwords or financial and personal details. These applications also provided a way to limit the time that kids spent on the computer, and some packages even offered ways to keep an eye on what they were doing.

But with the advent of mobile technology, this landscape has changed rapidly. Now it’s not uncommon for a family to have tablets, laptops and phones that can access information online, and
keeping control of all these devices can feel like a Sisyphean task. Android Advisor is here to help,
with this guide on how you can use system settings, device features and parental control software to
chase the digital wolves from your doors.

Before we move on to the various software and hardware solutions, though, it’s important to point
out that none of these things can replace the unique role of a parent or guardian.

"Talking to your child is one of the best ways to keep them safe," states the National Society for the Prevention of Cruelty to Children (NSPCC). "Preventing your children from using the internet or mobile phones won’t keep them safe online, so it’s important to have conversations that help your child understand how to stay safe and what to do if they ever feel scared or uncomfortable."

Creating an awareness of the wonderful
possibilities the internet holds is a very positive approach, but it should definitely be augmented
with conversations about the potential dangers of inappropriate content, cyberbullying and talking
to strangers. As your child grows older they will also need different levels of supervision, and
conversations should be ongoing, rather than just having ‘the one’. Many schools now include these
subjects in lessons, which gives you an excellent opportunity to continue the discussion at home. This
doesn’t mean you shouldn’t implement software restrictions to safeguard their internet access. So
much hard-core material is available online within a few key presses, that it would be foolish to let your little ones loose in such a jungle without protection. But preparing your child for eventual exposure to something adult is the wisest course, as even if you successfully lock down your own home and devices, there will always be friends at school with tablets or phones and unfettered internet access.

In the end, you are still the parent and the one who remains in charge. If you feel your child is
ignoring warnings, or actively seeking out the wrong sites, then you can remove their internet privileges or move them back into the centre of the house where you can monitor their behaviour.

While some software does allow you to keep tabs on the internet activity of your children, it is best to tell them in advance that you are doing this. A child’s trust in you could easily be damaged if they thought you were secretly spying on them and eavesdropping on their every conversation. Again, and we really can’t stress this strongly enough, talk to your children rather than rely on a software solution. Unless you do that, then the settings and applications featured here to help you protect your young family will be of limited value.

Ways to make the internet safe
While there exist many tweaks and features within browsers and software that can make your internet
access more secure, one almost foolproof step you can take is to go to the source itself – the router.
That little box with all its flashing lights is your gateway to the web, and it’s possible to use special apps such as Family Shield by OpenDNS to directly filter all the content that pours forth from its glowing heart.

We have a guide showing you how to install Family Shield, but before you rush over there (it’s at
tinyurl.com/nt2dueh) it’s worth noting it is a unilateral setting – there is very little in the way of fine
adjustment. You choose from either high, moderate or low filters, but the setting applies to everybody on the network, not just your children. There are ways around this, as explained in the guide, but they can be complicated.

It’s not just Family Shield that suffers from this broad-brush approach. Many internet service providers, such as Sky, BT and Virgin, offer family security filters, but once again these are blanket
apps that apply across all content, reducing the internet to a children’s version for everyone. We have seen improvement recently, though, with products such as Sky’s Broadband Shield allowing you to set time limits, so access is opened up after a watershed time when the kids are in bed. Obviously the advantage of this approach is that all devices connecting to your home Wi-Fi will have the same restrictions, so you don’t need to go around setting up each tablet or PC. Remember, though, that Broadband Shield doesn’t apply to 3G or 4G signals on mobile phones, or any other Wi-Fi connections that are in range and don’t have passwords.

User settings
If the nuclear approach of router-based solutions feels too restrictive or cumbersome, then you can
work on an individual device level. Depending on the operating system you’re running, the approaches are slightly different. On both Google’s platforms – Chrome and Android – you are able
to set up different user profiles so that a number of people can share the same device, but not the same security levels. If your children have their own Google accounts, these profiles are independent of one another and therefore harder to control, as the settings are always available to the user.

For younger children, the answer here is to create what are called supervised user accounts on the Chrome browser. These are linked to your full Google account, but allow you to set limits for the websites they can visit, as well as keeping a log of their online habits. If you share an Android tablet vs iPad such as the Nexus 7, then a similar feature is restricted user accounts.

They are easy to set up via the Settings option on the User menu, and give the administrator (you)
the ability to select which apps the account can access, and block any purchases or even the app store itself. It isn’t a completely satisfactory solution, though, as content settings are still available within
YouTube and Chrome, so explicit material could still sneak through. In many ways it’s more a feature to stop your children running up bills through in-app purchases or installing random apps on your device. With the release of Android 5.0 (Lollipop), Google has also created for the first time the option to create separate profiles on an Android phone compare iPhone. While this can be useful in short bursts, as you can disable phone calls and SMS messaging, for example, it’s not really suitable for children as such, as it doesn’t let you limit the things they can access online.

Child-friendly tablets
There has been a real rise in child-focused tablets over the past couple of years, so it’s not always
necessary to buy a fully fledged device and then try to restrict it. Some newer Android devices vs iPhone we’ve seen arrive complete with their own suite of parental controls already installed. The Tesco Hudl 2 features child safety settings that allow parents to restrict when their children are allowed to go online, for how long, and the sites they can see. The Amazon Fire range of tablets (such as the Fire HD 6) is also childfriendly, with its FreeTime controls offering the same level of customisation as the Hudls, while also letting you share specific books and movies from your
Amazon account with your children.

FreeTime even has advanced settings that can withhold access to entertainment apps until userdefi
ned targets for educational tasks (reading, for example) have been achieved. We recently conducted a series of reviews to find the best childfriendly tablets on the market and were pleased to see that the range is wide and varied in its approach. It’s something to bear in mind when choosing a tablet as a gift for your child.

YouTube and Facebook
Two of the most popular websites around are Facebook and YouTube. Facebook is something of a mixed bag when it comes to content. There are no obvious filters that can restrict explicit content,
although the friends you follow have a great effect on the kind of material that appears in your newsfeed. You can block individual users and apps in the settings options, but that’s about the extent of your controls.

It’s worth remembering that the minimum age requirement for a Facebook account is 13 years old,
so it’s not really intended to be entirely child-friendly. Many of the family security software packages
available now often include social media features, so if your child is a regular Facebook user, it would be worth investigating some of these.

YouTube is another huge draw for younger users, especially because of the huge number of music
videos on the site. Google does provide a safe mode option; once applied, it covers any instance of
YouTube that logs in with the same account. On your PC all you need to do is navigate to the YouTube site, scroll to the bottom of the page, and click on the ‘Safety:’ box. Here you’ll find an explanation of how it works and the restrictions it applies. To set up the safe mode on a tablet is slightly different. On Android devices or iOs, launch the YouTube app, then tap the three dots in the top right-hand corner. This opens the Settings menu, where you’ll need to choose Search and then tap on the SafeSearch option. It’s not foolproof, but it will at least limit the amount of unsuitable material that might otherwise get through.

Parental control software
Many of the software solutions currently on offer cover pretty much every platform available, and
also usually come with some form of remote control so you can adjust settings without needing access to the device itself. Norton Family, McAfee Family Protection, AV Family Safety and Net Nanny are among the prime examples of cross-platform protection, each providing an impressive level of security for your family.

The initial setup of dedicated software is more time-consuming than simply adjusting settings, as
you’ll need to install the software on every device individually. Once this is done, the content your
children can access should be far more regulated than the often generic approach of browsers and
profiles. One way mobile apps often implement this is by replacing your existing browser with a purposebuilt version from the security company.

There’s also a financial element to consider, as many of the advanced features found in these suites
usually appear in the premium versions, and might need to be renewed annually at a cost of around
£30. In the long run, though, if you’re serious about protecting your children from the dangers lurking
behind a web browser, it’s a worthwhile investment.

A good example of dedicated software is Qustodio, which offers a decent blend of control and flexibility, without users needing a degree in network administration to understand its features. There’s also a free version that allows you to install it on one device and create one user profile, which would be a good way to experiment with the service. If you think it’s useful, then, much like the others mentioned here, you can upgrade to a year-long premium package for just under £30.

Qustodio’s clean interface makes it very easy to understand, and you control everything via a web
portal that displays the sites your child is visiting and how long they are there. It also lets you change the content filters and set usage time limits, all remotely. It’s not perfect, as we were able to avoid a safety filter on sports sites by visiting The Guardian’s site and then navigating to the Football section without detection, but in many cases it’s an effective safeguard.

There can be no doubt that the job of a parent has been made a little more challenging by the internet. While we’ve gathered together as much helpful information as possible in this feature, and there are some fine tools available, in truth none of them is a guarantee that your child will be safe online. That’s not to say that they won’t help, but, as we made clear at the start, they can only be fully effective if they are used in conjunction with your own presence and engagement with your children.

Combining many of the features, though, will at least limit the potential of unsavoury material appearing before their young eyes. Ensure that the various safe modes are enabled on search engines,
add restricted profiles if possible, and invest in one of the safety suites we mention above. This will get you a good way along the road to security. But most of all, remember to take time out to talk
with your young ones about how they use the web, what they like and what their friends are into. It could just be the very best way to protect them.

UPDATE NEW TOPIC

Best new phones and tablets for 2015

2014 brought us some absolute belters in the Android world, but things are about to get a whole lot better

Samsung Galaxy S6
If you're a Samsung fan but would rather stick to a phone than a phablet then the S6 will be just what
you're looking for. Currently there are two designs in the works, with the final yet to be decided. One
has an all-metal unibody chassis in line with that of the Galaxy Alpha, while the other is half metal with a removable plastic rear like the Galaxy Note 4. Rumour has it there will also be a Samsung Galaxy S6 Edge – like the Galaxy Note Edge, but with two curved edges that make it better suited to lefties as well as those righthanded folk the tech industry seems to favour. We wouldn't be surprised to also see a quad-HD screen, plus plenty of other radical new features, including a redesigned fingerprint scanner that works a lot more like Apple's Touch ID and, you know, actually works. In the UK, we're likely to see the Snapdragon 810 processor paired with 3GB of RAM. We should see the Samsung Galaxy S6 unveiled at a Samsung Unpacked event prior to MWC 2015, probably on 1 March 2015.

Samsung Galaxy S6 mini
A Samsung Galaxy fl agship launch is traditionally followed by several variants, most importantly a
compact version, but we've also seen variants that o er, for example, improved cameras or more ruggedised designs. The Samsung Galaxy S6 mini is likely to arrive a few months after the standard
Samsung Galaxy S6, perhaps in late July/early August, and will be a more compact version of its
bigger brother with a slightly slimmed down spec. We expect to see a 4.7in full-HD screen, a slowerclocked Qualcomm Snapdragon 810 processor, perhaps 2GB of RAM and 16- and 5Mp cameras.

Samsung Galaxy A7
Samsung has confirmed its Galaxy A7, a gorgeous phablet with a 6.3mm unibody metal chassis,
a 5.5in Super AMOLED screen and a 64-bit octacore processor. The Samsung Galaxy A7 is not yet
on sale on the UK, but will come in both single- and dual-SIM variants.

HTC One M9
We are massive fans of the HTC One M8, and we just can't wait for a better version of the phone. Full specs have leaked for the HTC One M9, and if these are to be believed it will have a 5in full-HD Super LCD3 display, a Snapdragon 810 processor, Adreno 430 graphics and 3GB of RAM. The HTC One M9 is expected to follow the HTC Desire Eye with a super-selfie 13Mp front camera, plus 20Mp at the rear. Rumour has it the M9 will also be ultra-thin at 7mm. Based on HTC's previous form, the Android Lollipop- and HTC Sense 7.0-based HTC One M9 won't be here in time for MWC 2015, but we can expect to see it around March.

HTC Hima Ace Plus
Coming alongside the HTC One M9 is said to be a 5.5in-screen phablet version known as the HTC
Hima Ace Plus. Except not exactly alongside – we'll likely be waiting until September for this variant. If rumours are true, the HTC Hima Ace Plus will pack a 2.3GHz Qualcomm Snapdragon 810 processor and 3GB of RAM.

Sony Xperia Z4
Sony updates its fl agship handsets every six months, so with the Sony Xperia Z3 released in September 2014 we can expect the Sony Xperia Z4 in March at IFA (running 2- to 5 March 2015).
There is speculation that the Sony Xperia Z4 will tie in with the new James Bond movie, with actor
Daniel Craig and director Sam Mendes expected to be involved in its design. Rumour has it that it will be a super-fastAndroid Lollipop smartphone with an octa-core Snapdragon 810 processor,
potentially 4GB of RAM and a Quad HD screen.

LG G4
We stand by our statement that the LG G3 was the very best phone you can buy in 2014. Things
can only get better with the LG G4. The LG G3 was o cially released in the UK at the end of June 2014. The LG G4 should be here around the same time this summer.

LG G Flex 2
The G4 isn't LG's only exciting new smartphone for 2015. At CES 2015 it unveiled the G Flex 2,
a curved-screen handset. The G Flex 2 is a 5.5in-screen smartphone with a 64-bit Qualcomm
Snapdragon 810 octacore chip, and it features self-healing technology.

Samsung Galaxy Note 5
Everyone always bangs on about Samsung's Galaxy S line-up, but it's the Note series that really impresses. The Note 4 was unveiled at a Samsung Unpacked event prior to September's IFA tradeshow (3 September 2014), and right now sits at the top of our fastest smartphone and best phablet charts. The Note 5 won't be released until September 2015, but it's going to be well worth the wait.

New Nexus 6 2015
In 2012 we had the Nexus 4, then in 2013 the Nexus 5 and, on 15 October 2014, the Nexus 6. We can't possibly be about to get a new Nexus 7, since that's already a tablet, so we're going for new Nexus 6 2015. It'll likely run Android M, and be unveiled in October 2015 with a November 2015 on sale date. Whereas Google overed fl agship specs with mid-range prices for the Nexus 4 and Nexus 5,
the Nexus 6 is more costly at £499. We're hoping Google will go back to its excellent-value roots
with the new Nexus 6 2015.

Xiaomi Mi Note and Xiaomi Mi Note Pro
Xiaomi has officially unveiled its Mi Note and Mi Note Pro, with the latter hailed as the most powerful phone in the world. Both over staggering value at £244 and £350 respectively, given their amazing specs. These two Chinese phones are fitted with 5.7in curved screens – the Mi Note full-HD and the Note Pro Quad HD. They Mi Note Pro in particular should offer unrivalled performance, thanks to a 2GHz Qualcomm Snapdragon 810 64-bit octacore chip, a massive 4GB of RAM and Adreno 430 graphics. And still it's thinner than the iPhone 6 Plus. There's loads more to drool over in Xiaomi's juicy spec sheet too.

OnePlus Two
The OnePlus One is an amazing phone if you've managed to get hold of one. It's priced from £229
but has the spec to match a £600 smartphone, hence OnePlus marketing it as a 2014 fl agship killer. According to OnePlus co-founder Carl pei, the OnePlus Two will surprise us, and is likely to focus on fl agship-rivalling design rather than specs. He told our sister site PC World the OnePlus Two would arrive in June 2015, along with a second model – perhaps a OnePlus Mini? We expect to see a Qualcomm Snapdragon 810 processor, 4GB of RAM, a 3300mAh battery and a 5.5in 2K screen.

Tesco Hudl smartphone
The Hudl tablet has seen phenomenal success, allowing the masses to enter the world of tablet computing. Tesco's taking a slightly different tack with its smartphone, however, which will be a
high-end device with an aggressive price. Just the type of device we get excited about. The Tesco
Hudl smartphone was supposed to be here in time for Christmas 2014, but Tesco put the project
on hold. Despite recent financial problems causing Tesco to sell off its Broadband & Homephone and Blinkbox services, it remains committed to its mobile business.

Nokia N1
This one's a definite: having sold off its Lumia brand of smartphones to Microsoft, Nokia is shifting focus to tablets. The N1 may be another Android tablet to add to the already huge list, but Nokia's innovative Z Launcher certainly adds more value to the package. Another bonus is the expected sub-£200 price, which isn't bad considering the specs: it will be a lot cheaper than the iPad mini with which it shares quite a few on-paper specs. It's expected to become available in February.

Samsung Galaxy Tab S 2
Sooner or later, Samsung will launch new tablets in 2015. The Tab S impressed us back in June 2014,
and the firm is sure to update the two models – potentially keeping the same 8.4 and 10.5-inch screen sizes. Since the original models had 32-bit processors, the most obvious upgrade will be to 64-bit chips. They'll also run Android Lollipop, just like virtually every other Android device which will
launch in 2015. Expect the Tab S 2 in July.

Tesco Hudl 3
Tesco has seen huge success with its own-brand tablet, the Hudl, scoring another win with the  followup – the Hudl 2 in 2014. Given that the new model is bigger than the original, it's impossible to say what the Hudl 3 will be like. You can be sure it will be cheap, though. Even if the third Hudl gets a 9in screen, it should be one of the best-value around. Expect the Hudl 3 in September.

10 New Discovery

LHC broke the atom smashing record
After a two-year hiatus during which it was extensively upgraded, the Large Hadron Collider (LHC) has broken the record for smashing together sub-atomic particles. The LHC is now capable of reaching energies twice as high as it previously could, which scientists believe will open the door to realms of physics humanity has yet to explore. In the years to come, the study of hidden dimensions and dark matter is the main target for CERN’s researchers.

Infections can lower your IQ
A study has shown that there is a clear correlation between infection levels and cognitive impairment. Researchers found that all types of serious infection, not just those that affected the brain, lowered an
individual’s IQ. By discovering this link, scientists hope to learn more about the connection between the immune system and the development of mental disorders.

Bacteria help repair damaged siblings
An interesting discovery has been made which suggests that certain soil bacteria can help repair other bacteria that are damaged. This is possible due to the process of outer membrane exchange (OME), which is commonplace within the social behaviour of soil bacteria. This is the first time evidence of this activity has been seen, and it can be compared to the way cells in a human body adapt to heal a wound.

Drugs can be found in fingerprints
Using a new technique, scientists have found a way to identify cocaine use from a single fingerprint. This method determines whether the owner of the fingerprint has taken cocaine, rather than just identifying whether they have come into contact with the Class A drug. This was achieved by testing for cocaine metabolites such as benzoylecgonine and methylecgonine. Researchers are hopeful that this technique will have a wide range of applications in drug testing, as it is much more difficult to fake results.

Space debris will be shot with laser cannons
In 2017 scientists plan to begin the test phase of a laser cannon on the ISS that would be used to shoot down space debris. There are roughly 22,000 known objects in orbit that could threaten new and existing space missions, which could make this tool very useful in the future.

There’s a new trigger for volcanic eruptions
Scientists believe they have taken a vital step in furthering their understanding of volcanic activity. By creating a scaled down volcano, researchers examined how magma rises from great depths to the surface via a multitude of fractures known as dykes and sills. They found that a pressure drop occurred when a sill formed, which they believe can cause dissolved gases to be released, resulting in
the magma exploding and an eruption taking place.

A levitating bulb stays lit for 22 years
This incredible levitating lightbulb works using magnets and can be operated by simply touching its wooden base. It draws power wirelessly from the charger block that it floats above via a process known as induction. If the bulb is used for around six hours a day, it will have a lifetime of 22 years, and will endlessly levitate above the charger block to keep going.

There’s a jet-propelled paddleboard
Paddleboarding has been gaining popularity for a while, and now inventors have created a version that makes this fun hobby even more relaxing. The built-in jet propulsion engine will push the paddleboard along at up to 3.5 knots, around 6.5 kilometres (four miles) per hour, enabling users to enjoy the view without working up a sweat.

Salmon ears contain GPS trackers
By analysing a tiny structure that grows inside their ears, scientists have been able to map the journeys of hundreds of Chinook salmon. This bone-like structure is called an otolith, which form in layers as a salmon matures. As these layers form, they trap tiny amounts of isotopes that can be traced to specific areas. Scientists hope to use this data to pinpoint where salmon migrate to, so that
these areas can be protected from pollution and over-fishing too.

A teabag can change light lager into craft beer
If you have ever dreamt of customising your favourite alcoholic beverage, you may not have to wait much longer. A company called Hop Theory has created a type of teabag that turns standard lager into craft beer in a matter of minutes. It aims to provide the intense flavour of craft beer without the high cost and the calories, with each bag capable of flavouring four beers.

Tomb Raider A far cry from the old Lara

Lara Croft is one of those rare videogame characters that have transgressed the medium to become a cultural icon. Between Lucozade ads, hit films and Nell McAndrew, even our dear old nans have heard of the pioneering Ms. Croft. While the original Lara might have been revolutionary at the time, she now seems archaic and tired – a sexist non-character defined by her physical assets rather than her actions. The time is right for a reboot, reclaiming the good intentions behind the creation of the character.

This is a new Lara for a savvier and more inclusive generation. Gone are the enormous breasts, pouty lips and huge dual pistols. Realism, grittiness and simply surviving are the themes here, creating the first truly mature entry in the Tomb Raider franchise. Our new Lara is a 21-year old university graduate, assisting in the filming of a famous TV archaeologist’s show as he sails round the world. Searching for the mythical country of Yamatai, the ship runs into a horrendous storm, and Lara and co. are washed up on a desolate island. Lara is split up from her friends and learns the hard way that the island is home to a bunch of psychopathic, stranded pirates. Wham bam, you’ve got yourself a game premise.

It’s striking right from the start how stark and real Tomb Raider feels. Lara is not an all-powerful superwoman. She is scared, upset and obviously extremely distressed by the situation – the reaction of a real person. The opening hours of the game can seem at times like they exist for no reason but to
torture Lara Croft in various ways. The first five minutes have her falling onto a metal rod, impaling her through the torso, the player having to mash a button to pull it out. It’s extremely powerful, and difficult to watch, reminiscent of the famous finger-cutting scene in Heavy Rain. This is a world where violence isn’t shrugged off and forgotten about – it’s real, it hurts, and it’s horrific. Lara’s
default pose for several hours afterwards is her clutching at her wounded side, wincing in pain. Lara’s initial struggles do a great deal to endear her to the player. As she finally creates a bonfire to settle down for the night after escaping immediate danger, you realise that you already, after a mere ten minutes, care far more about this Lara than you ever did for previous, less realistic iterations. She
seems far more like a real person than a caricature, and it’s testament to Crystal Dynamics’ storytelling that you want her to succeed and overcome the horrible situation she finds herself in.

The opening hour is the most muted and perhaps the best. Lara is totally alone, wounded and hungry, hunting deer with a makeshift bow for something to eat. It’s a great way to get to grips with the core game mechanics, and learn the intricacies of the bow, which is going to be your best friend in the struggles to come. Lara is an athletic lass and can jump, climb and run with the best of them, despite her hastily-treated injuries. A key mechanic is her “survival instinct.” A quick tap of L2 drains all colour from the screen briefly as points of interest and objective markers are highlighted. It’s a neat trick that leaves the screen uncluttered from markers and such until you need a quick reminder of where to go.

Make good use of both instincts and bow and Lara bags a deer for some tasty eating. Not even this goes smoothly in the “real world” of this new Tomb Raider. The deer lies there, in pain, slowly dying, almost a parallel to the situation Lara finds herself in. She apologises to the deer and shakily finishes it off. It’s another great example both of how young and innocent this Lara is, and how different she is from her former self. The old Ms. Croft gunned down all manner of endangered species with
nary a backward glance.

Shit is soon hitting fans again though and Lara finds herself creeping through an enemy camp, searching for her friends. This is where the infamous “rape scene” occurs, the subject of much controversy in the press before the game’s release. In reality there is nothing to warrant the attention – a bad guy grabs Lara and holds her in a threatening and intimidating way, telling her how she’s about to die – that’s it. It’s unpleasant and disturbing, as it should be, but nothing specifically implies rape or the attempt of it.

A fight with her captor follows and one gunshot later, Lara has taken her first human life. This scene is extremely brutal, to excellent effect. The man lies on the ground, spluttering and choking with half his face missing as he dies. It manages to be far more graphic than your standard “exploding headshot” videogame trope, hammering home the realism of it all. Lara has killed someone, and even in self-defence, that is a terrible thing. Reflecting on it later, when asked if it was hard, Lara reflects that what is scary is “how easy it was.” It only gets easier From here, the game starts to throw human enemies at you, albeit slowly at first. Past Tomb Raider games have been puzzleheavy, 3D platformers with crap combat thrown in. This one is very much the opposite – gunplay is the order of the day, with a healthy dose of platforming to break it up and only the odd head-scratching puzzle. When it comes to comparative gameplay, the title that comes to mind is Uncharted. Tomb Raider offers a similar blend of action, platforming and theatrical set-pieces, albeit with a much darker tone.

We say gunplay, but the weapon you will be obviously spending the most time with is the classic bow and arrow. Allowing for stealthy kills and precise headshots, picking bad guys off with the bow is a thrill. Along with Far Cry 3, Tomb Raider is set to prove that bows are back in a big way. Can we have a Hawkeye game, please?

Lara only finds three other weapons in her journey – a pistol, a shotgun and an old machine gun (four if you count her ice-pick climbing tool). Four weapons may not sound like a lot, but each serves a distinct purpose and it fits with the realistic feel of the game to not overload Lara with weaponry. Players collect scrap metal and other resources from a variety of sources through the environment, from crates and supply stashes or looted from dead foes. These resources go towards upgrading your
weapons, increasing damage and accuracy, all standard stuff. Lara also finds key weapon parts that, once collected, actually transform the weapon into a shiner new model.

The bow, for example, transforms from a basic wooden affair into a more powerful recurve bow, eventually becoming the enormous competition bow. The machine gun goes from a WWII-era relic to a modern assault rifle. It’s a smart system. Upgrading your weapons into new versions feels like obtaining a whole new gun, when in reality your arsenal never expands beyond the original four. It’s not realistic but hey, videogame logic. Even in a game that prides itself on that real-life feeling, there has to be a bit of suspension of disbelief. One key part of Lara’s moveset that is extremely useful during combat is the scramble, accessed with a quick tap of O.

In any other game this would have been a roll, but here Lara quickly dashes across the ground on all fours, almost animalistic, in an attempt to get out of danger and avoid gunfire. It’s wonderful, managing to encapsulate everything that makes Tomb Raider stand out as a unique title. It just feels legitimate – this is the movement a real person would make, if forced into this horrific situation. To be fair, a second tap of O during the scramble will result in a roll, but again, it’s still a videogame at the end of the day.

Lara is simply a joy to control, her fluid movement and sprightly frame a world away from the weighty control of many other third-person games. Leaping across large gaps evokes the same visceral thrill of the early games, scaling cliffs is a breeze, scrambling between cover is useful and fun and aiming is responsive. One genius touch is that there is no crouch button. When Lara enters combat, she automatically assumes a crouching stance, keeping low to the ground at all times but still moving at the same speed. It’s that touch of realism that works so well it’s amazing no one else has thought of it before.

If you were in a gunfight, damn straight you’d keep your head down the whole while. Experience points are earned both with kills and from finding them throughout the world, used to upgrade Lara’s skillset. A good example of this is Lara’s melee attack. Initially this is a mere shove, ineffectual against the larger, stronger enemies she fights, aside from the odd plunge off a cliff. This becomes a
more useful swinging attack with her ice pick climbing tool, players eventually unlocking a quick kill move after a successful dodge, with brutal results – impaling a guy through the neck with an arrow but one of many. It’s yet another great example of how the game design complements the story – Lara is growing as an individual, learning to fight and survive, and the increase in abilities available to the player reflects this.

For the majority of the game, Tomb Raider maintains the dark, gritty tone of a girl out of her depth, surviving by the skin of her teeth. Most battles end with the player victorious, but feeling like it was a hard-fought, barelyattained win. It’s just the right balance, always difficult but not unfairly so.  Frequent enemy use of Molotov cocktails forces you to stay on the move, never sticking behind one piece of cover for too long.

The story goes to some very dark places, with Lara being put through the proverbial wringer a fair few times as she grows from victim to hunter. Just when you think nothing worse can happen to this poor girl, something does. Mounds of corpses, rivers of blood, even more nasty injuries – this is a bad week in the life of lady Croft. It even feels more like a horror game at times.

Some of Lara’s deaths can occasionally seem a bit torture-porny, especially those that come as the result of a failed quick-time event. Metal rods through the jaw, skewered on tree branches, battered into rocks by strong underwater currents, it’s brutal stuff. Sometimes it’s a little over the top, but still
tends to feel fitting with the bleak setting. Unfortunately, the game tapers off slightly towards the end. The considered pace and dark, realistic feel of the story give way to huge shootouts and massive action-movie set-pieces, Lara screaming at her aggressors as she turns the tables and becomes a onewoman army. It does feel like vengeance of a sort, annihilating the enemies that have tortured you previously, but it lacks the same emotional attachment the game has done such a good job conjuring up to this point. The story itself also veers away from realism, taking some absurd turns into something more akin to the classic games.

It makes sense, we suppose – after all, this is a reboot of those same games – but it’s a shame to see a mostly mature story turn into something that’s frankly, a bit daft. Still, it’s nowhere near enough to spoil all the great stuff that comes before, and even when it’s being silly, Tomb Raider is still miles more involving and entertaining than most other blockbuster-style games.

Graphically, Tomb Raider is one of the best looking games we’ve seen, making great use of the extended hardware cycle to wring every last piece of power out of the machine. The island is stunning in its bleakness, with a hostile sense of beauty pervading the craggy cliffs, shipwreck-filled beaches and ruined ancient villages. It’s a world away from the sunny paradise of Far Cry 3, despite both being set in similar geographical locations.

Lara is the star of the show, and it’s her character model which is the most impressive. Not only does she look like a real person, she moves like one, with little mannerisms and facial expressions to further personalise her. Noticing the small things, like her arms shaking with muscle strain as she opens large chests, makes all the difference.

Gamers can expect to get a solid ten hours out of the main story, with a bunch of extra stuff to take up more time if they so choose. Chief among this extra guff are seven optional tombs to explore, the only time in Tomb Raider where you actually do so. These tombs are practically the only places in the game with puzzles, but all seven are extremely short. One puzzle apiece leads to a crappy reward
of some resources and a map, each time. It’s disappointing, especially if you remember some of the rock hard brain-teasers from the original PlayStation days. With only seven of them, the extra tombs barely add another hour of game time.

Dotted around the island are relics to discover, Lara offering a bit of information on each with some requiring additional examination to uncover all their secrets. It’s a nice way of adding some background detail to the island as well as portraying Lara’s love of archeology through gameplay.

Otherwise, it’s the standard open-world bunch of extras to find, ramped up to an extreme level. There is a LOT of random crap to pick up in Tomb Raider, all of it meaningless aside from upping a completion percentage and getting some trophies. It’s a bad, transparent way of artificially adding
replay value. The island is essentially an open world, but feels more like several large stages connected by corridors. Lara can fast-travel around from select bonfires, facilitating easy travel. Traversing the landscape is always a pleasure, but without any real reason to do so following the end of the story, there isn’t a huge amount of extra value here.

It’s lucky then that the initial Tomb Raider experience is so excellent you’ll more than likely just replay the whole story again instead. As a reboot it’s a huge success, stripping away all the crap from the old Lara and making her modern and relevant once more. As a game it’s a blast, with fluid platforming and responsive shooting. As an experience it’s mature and interesting, dark and gritty while rarely being exploitative. You will care about this Lara Croft and what is going to happen to her.

It falls off slightly towards the end, but a few other minor quibbles aside, Tomb Raider is still a triumph that is more than worth your time and money. Welcome back, Lara. We missed you.
Sam Smith

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BIOSHOCK INFINITE THE DEFINITIVE VERDICT

WELCOME TO THE MOST AMBITIOUS FPS EVER SEEN ON PLAYSTATION –  IRRATIONAL’S EPIC IS SO FAR A RELENTLESSLY GIVING EXPERIENCE, AS WELL AS YEARS AHEAD OF ITS TIME IN NARRATIVE DESIGN. BIOSHOCK INFINITE’S ART DIRECTOR, SCOTT SINCLAIR, TELLS US HOW IRRATIONAL BUILT A WORLD THAT TELLS A TITANIC STORY IN ITSELF...

If it takes two years to make an effects-driven, huge budget Hollywood film, then BioShock Infinite’s five year-plus development cycle tells you that making an equivalent videogame is a far harder undertaking. When we play the first few hours of Irrational’s long-awaited FPS, it becomes clear why that’s the case: this clearly exceeds the standard of contemporary shooters in a way that exposes the lack of maturity in games. And we don’t just mean that in the sense that every shooter has a story targeted at 12 year-olds or silly levels of violence – most of them do, true – but in the way that it shows off what the PS3 can do with storytelling through environmental design, world-building and writing.

It’s a startling piece of work that hits every audience on one level (it’s a shooter, after all, and you can throw fireballs at people), but has a layer of substance that’ll resonate with a more specific type of player. Crosshairs are drawn on certain elements of American history and the great façade of patriotism, that feel like they’re deliberately crafted to make the audience feel uncomfortable. When
we first witness BioShock Infinite exploring racism, for example, and the way it permeates the sinister culture of breakaway floating country Columbia, our initial thoughts are that it’s a brave subject to touch upon in a game – we get the same feeling when we’re walking around a morally dubious museum describing conflicts from America’s past, or watching the many in-game propaganda films that relay Columbia’s disturbing ideologies.

But this kind of subtext shouldn’t be the exception in videogames; it shouldn’t be the rule, either, but big triple-A experiences really could be offering us more narrative meat than they are now. BioShock Infinite is really refreshing in that regard. It’s like the result of years of progress in FPS design that never actually happened – the world of Columbia isn’t just a pretty backdrop, it’s telling you the story, in an even more heightened way than the intricate design of Rapture did in the previous two games.

“At Irrational, we create within a process for evolution that relies heavily on extreme iteration to answer tough challenges,” art director Scott Sinclair explains to us. “A core sample of our levels would reveal equal parts happy accident, narrative direction, historical reference, combat influence,
technical constraints, and painful course correction.”

Iteration was the key behind Columbia’s creation – the themes slotted in naturally around the subject
matter as Irrational developed the concept behind Infinite. “When you make games where the environment is a primary character, there are simply too many variables that need careful consideration to produce stories like this,” Sinclair recalls. “When resting on one’s laurels, this process allows you to back up and recognise that you are too comfortable to create at your peak. The only way we know how to zero in on the correct direction is by examining the exquisite corpse of a first idea as we flush it. Stormy night turned into summer sunshine, European Red Light turned into 4th of July Americana, and the narrative conflict started solidifying from American history.”

This process steered Infinite out of well-trodden fictional territory and into something a little richer. “This was a drastic departure from the cliché fictional struggle of the religious faction vs. the technology faction that we were building everything in the service of. The 15-year-old in me was bummed for a second, but it quickly became apparent that Ken made the correct calls to elevate our shooter.”

That thematic texture aids the tension within the world’s atmosphere, too. Without spoiling the dramatic, brilliant opening that recalls the original BioShock, Infinite introduces its world as a shiny happy utopia, with people praising Columbia’s leader Father Zachary Hale Comstock and morning sunshine dizzying your vision of buildings gliding above clouds. Your character, the Deckard-esque Booker, is after a specific girl, Elizabeth – and his checkered past as a Pinkerton agent is a point of ambiguity that’s delivered to the player through an early flashback.

The world is magnificently realised; we see two environments, a fair with a number of interactive amusements like target ranges, where you’re introduced to the game’s vigors (plasmid equivalents) and a boardwalk that collects shops and other attractions into one scenic locale. There’s far more
besides – but revealing them would dive too much into the story, a surprising, twist-heavy tale as anticipated that literally throws you around the city. After Booker is discovered in Columbia and
outlined by the authorities as a threat, the pace lurches forward, with players meeting and liberating Elizabeth, before the foundations of Columbia’s devious, false idol-worshipping society starts to come undone.

We ask Sinclair what lessons Irrational took away from creating Rapture for the original BioShock in building Columbia. “The no-spin answer would honestly be very little to nothing at all,” he says. “Everything, including process, was brand new. On a much higher level, the primary lesson learned is that story informs everything we create.”

That’s the advantage of having a story that’s continually moving – BioShock Infinite isn’t burdened by the same hours of downtime that we see in every other game. There’s no boring underground trudge, endless wall of spawning enemies in dull locations; every moment feels orchestrated, not to add extra time to Infinite’s lifespan, but to supplement your experience as a player. It all matters, and it all works. When BioShock Infinite is building up to the big action setpieces, you’re treated to fine moments of storytelling and characterisation, revealing more about the world and Elizabeth. The pacing is just continually exciting, and that’s something that feels like the result of having so many years of development, as well as a luxury of Irrational’s immense reputation that few other studios are afforded.

With the vigors in your hands and the skyline rails to traverse, it brings something mechanically new to the FPS, too, and as mentioned last issue this is a superior shooter in the way the previous BioShock was not. Later on, Elizabeth is able to spawn objects around you using ‘tears’ – wish fulfillment-powered rips in reality that can create cover for you or turrets, as well as some damn memorable gameplay moments that expose you to different parts of time and popular culture. Again, we don’t want to spoil it for you. There are a few characters whose intent is undeniably cloudy, as
well as a few choices that hint at multiple strands in the narrative, such is the DNA of the series as we understand it.

BioShock shows the lack of progress in layered narrative from its contemporaries by creating a world that is a living story piece. It’s a crucial part of what Irrational has been working on for so many years. “It is everything,” Sinclair explains. “Without it, the quality of your art amounts to texture resolution and frame rate. We are mostly artists, with traditional media art back grounds. I was
an editorial illustrator for years before I thought it would be cool to play with polygons. For better or worse, the quality of everything we create here is judged on an editorial and fine-art level before
we allow the engine to dictate anything. It makes for a one hell of a hair-raising optimisation phase, but the end result speaks to you many levels above the classification of ‘videogame’.”

Like any piece of entertainment that wants to hit a wide audience but still deliver something smart and specific, BioShock Infinite has relentless detail to draw upon, encompassing themes that you just don’t see in other videogames. While there’s still a huge capacity to muck it up past what we’ve seen, of course – there’s always a strange sense of irony in the parallel between BioShock’s idea of creating a perfect city gone wrong, with the idea of developing a ludicrously ambitious game about that subject – but we’ve rarely experienced such a consistently wonderful interactive experience.

BioShock Infinite is idiosyncratic, a game that dares to divide audiences in a way that won’t just amount to idiots bickering on Twitter about whether certain guns are overpowered or not. It’s about something. This will likely be a politically contentious work, a devouring interpretation of certain parts of American history and hero-worshipping elements of its culture. And you know what? Some of the very best pieces of fiction are in the ballpark of what Infinite is trying to do. Most of them don’t have funfairs floating in the sky or characters that shoot birds and fireballs out of their hands, but hey, you’ll soon find out that’s pretty damn good, too.

“I’m going to Disneyland!” says Sinclair when we ask him to reflect on Infinite’s extended development cycle. “There were some hardships along the way – some friends lost to the sea, and we are a very different studio from what we were four years ago. But we are stronger than ever now. I feel lucky that we were able to weather the scheduling nightmares, and that Take-Two believes in us. I’m still a giant ball of stress, but I’m finally able to put the water bucket down because the fire has subsided. I love this team so much right now. I can’t believe we pulled off what we did with what we were up against.”

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Injustice: Gods Among Us

Could Catwoman beat Superman in a fight? Somehow, yes

First things first: this is a fighting game in which you can summon murder cars as a super move. If you’re playing as Batman, that is, and we’re guessing that a lot of you will be.

Bats chucks down a smoke bomb, electrocutes his opponent with two tasers (because one often isn’t enough) and then, to add injury to injury, summons the Batmobile to screech across the screen at top speed and flatten them. It’s like an Eidolon with wheels. It doesn’t matter where you are – on top of a building, in the centre of the Fortress of Solitude, floating in an orbital space station above the earth –
push down those shoulder buttons and the Batmobile magically screeches into view. Somehow.

Injustice is by NetherRealm Studios, the team behind Mortal Kombat, and it shows. This is gloriously overblown stuff. The Flash runs a quick circuit of the globe to build up momentum on an uppercut. Superman punches his opponents into space and then, crucially, back down to earth. Not so bad when you’re pummelling the robotic Cyborg or the immortal giant Solomon Grundy, but when you’re
subjecting Harley Quinn to extraterrestrial GBH it can feel like overkill.

And this game is overkill. Pure, unadulterated overkill. It plays, appropriately, like someone with a cocaine habit as serious as their comics obsession spat out four hundred of the best ideas they could muster in a single sitting and then crafted that into a game without sleeping once. Everyone is fighting everyone, all the time, in the most spectacular fashion available.

The fighting style has a lot in common with the recent Mortal Kombat reboot, even aside from the bone-crunching violence and nifty camera angles – various flavours of light, medium and heavy attack make up the bulk of a character’s moveset, coupled with a handful of specials and those aforementioned car-summoning gravity-punching super-moves. The supers are powered by a separate
Super meter, not unlike the EX meter from Street Fighter, which recharges as you pull off combos or get punched in the face. They give bad players a bit of an edge, as standard, and good players an excuse to showboat.

Taking control of the characters is fairly intuitive and, above all else, enjoyable – within a few minutes we were pulling off juggle combos and dodging enemy attacks without much of a problem. So that’s nice. If you’re into your frame counts and hitboxes, there’s the option to delve deeply into
the mechanics too, but there’s still plenty for the casual enthusiast of elaborate violence to get into.

With a tap of a button, you unleash each characters’ unique special ability which power up as they fight: in Batman’s case, it was a swarm of Batarangs that bother the enemy at range. There’s a wide variety of stuff on offer, here. Superman gets even more powerful for a few seconds, The Green Arrow shoots – yep – green arrows at folk, The Flash moves so fast that he slows down time for his opponent, and Harley Quinn pulls out a picture of the Joker and gives it a kiss. Not sure what effect that had, to be honest.

Hold off using them and they get better – Batman goes from one ineffectual Batarang to four, for example, and the Green Arrow’s projectiles cycle through a variety of funky effects. None of his trademark boxing-glove arrows, though, as far as we could see, which seems like a fairly major oversight. Maybe they’ll be put in as DLC.

Finally, for the full superhero standoff effect, players can initiate a Clash – after a brief series of close-ups and exchanging of words, both players secretly bid up to three sections of their Super-meter and, following a slowmotion smackdown, to the victor go the spoils. “Spoils” in this case being extra damage for an attacker or a health boost for a defender. While it might not necessarily be what you’d look for in a frantic fighting game like this one, it certainly fits the superhero theme.

Each arena – of which there are around fifteen, including the ruins of Superman’s hometown Metropolis, the orbital space station Watchtower and so on – has two or three distinct areas chiefly unlocked by kicking your opponent through adjoining walls and following along behind. The transition animations are not only high-damage combos but a return to that over-thetop violence; to go from the Metropolis streets to the roof of a nearby building, for example, you’ll knock your opponent though five painful stories of office blocks before they land.

Scattered around the arenas are a variety of dangerous objects that can be used to your advantage, and each type of character will interact with them in different ways. While Superman might pluck a flying car out of the sky and jam it bonnet-first into his opponent’s face – sporting! – Batman will blow up the same car with a bomb and let the falling wreckage do the talking. Elements vary from things you can drop on people to carelessly huge red buttons that trigger spaceship exhausts to honking great
lumps of crystal you can swing about to send the Green Arrow flying towards the back wall of the Fortress of Solitude like a baseball in eyeliner and a stupid hat.

The single-player campaign starts with an introduction that features pretty much every DC superhero you can imagine having one big fight that stretches from the surface of the earth all the way to space. When they appear onscreen, there seems to be a rule that either they or another character must mention them by name within three seconds so we know who they are, in case of confusion. The characters are voiced like their actors were reading their lines in separate rooms several years apart from one another.

But for all the janky acting and insistence on setting fights in big empty patches of sky, the cutscenes and the fights flow together very well, lending play a sort of breathless quality that you don’t commonly find in the genre as you’re shoved between fights without so much as a loading screen. Singleplayer puts you in charge of Batman, everyone’s favourite superhero-who’snot- really-a-superhero, and follows his quest to stop world devastation via the medium of punching.

The plot, then, in a nutshell – quiff-owner and walking wardrobe malfunction Superman is understandably upset after Lois Lane and his unborn son are killed in a nuclear explosion, so goes all-out mental and decides to form a new world order. As you do. Batman, ever the calm-headed diplomat, decides to form a resistance force against this injustice (geddit?) and can somehow stand
toe-to-toe with Supes and co in a fight for reasons that weren’t adequately explained. Maybe he handed around kryptonite sandwiches before everything kicked off?

Batman’s first fight is against Deathstroke – think Marvel’s merc-withthe- mouth Deadpool but with none of the charm and you’re pretty much there – and the second is against the freakish giant and chemically-altered Luchador Bane, before moving onto a scrap with Superman’s baldy nemesis Lex Luthor. After defeating Bane, Batman can swing the battle in his favour by throwing a bunch of batarangs at Luthor via an over-the-shoulder quick-time event; hitting all the buttons in order knocks down Luthor’s health bar a bit before the fight starts. It wasn’t clear how often QTEs would spring up in the game, but here’s hoping they’re rare.

Multiplayer is, of course, more fun than the single-player campaign because this is a fighting game and those are the rules. The characters split into two rough camps – big, strong types like Superman, Wonder Woman, Solomon Grundy, and Cyborg, and smaller, nippy folks like Nightwing, the
Flash, and Harley Quinn. Batman sits in the middle, brooding appropriately, which seems like a good place to be for the “main” character. Strong characters are slow by default – even Superman – which can take a little getting used to; while projectiles don’t feature heavily, the range of a character’s attacks can differ wildly depending on input so positioning and speed can be deceptively important.

The limited roster available to us seemed to rely on that split over anything else, and –  isappointingly – characters often didn’t feel remarkably different to others in the same group. Combat’s fairly tight, but there’s something inescapably Mortal Kombat about that that suggests this is a game focused more on entertainment than mastery; there’s not the hair’s breadth precision you’d find in a Japanese
title, nor the breadth of fighting styles, and a lot of bombast. But sometimes accessibility is what  you’re after. It’s not without moments of wideeyed joy, either. When playing as the psychotic Harley Quinn, there’s something to be said for mashing Superman’s face in with a giant hammer, knocking him underneath a falling spaceship and sending him crashing through the floor to an engine room eight floors below.

And that’s NetherRealm all over, that is. Injustice is a game built around a series of moments of grand, epicscale violence that are so brutal and so elaborate that the mach-5 slapstick of them makes you laugh out loud involuntarily. The sense of fun is inescapable, and the title already carries such massive flair that it’s hard not to be excited to see what the rest of it holds, even if it’s just bigger and better explosions. We love those.

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KNACK DON’T KNOCK IT!

The first game announced was a new franchise from Sony Japan Studio called Knack. Set in a colourful, cartoony world where goblins and humans are at war, players control the titular robot who is capable of exponentially growing in size by absorbing matter around him. He starts off as a cute little guy who couldn’t threaten our nans, but give him the opportunity and suddenly he’s bigger than a house and punching you in the face. The little gameplay we’ve seen looks to be standard actionplatformer fare in a Skylanders vein, strolling through bright levels and smashing up the hordes of goblins in your path. The Pixar-style graphics look wonderful, with some of the animation in cutscenes perfectly mimicking the kind of thing you see in blockbuster CGI films. Along with SCE Japan, famed developer Mark Cerny, who had a hand in such PlayStation hits as Crash Bandicoot, Spyro and Uncharted, is directing and designing Knack. If it can evoke the same simple wonder that first exploring Crash Bandicoot can, we might be onto a winner with Knack. It might not appeal to everyone, but kids, and adults who never really grew up (that includes us here at Play) should have a ton of fun.

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DESTINY THE FPS MMO WITH PS4 EXCLUSIVE CONTENT

Since saying goodbye to Halo and parting ways with Microsoft, anticipation has been rife for news of the next project from uber-developers Bungie. For a while we’ve known its name – Destiny – but little else. Now the wait is over, Bungie finally revealing some precious details.

Destiny is going to be a first-person, “shared-world” shooter – kind of like an MMO, but not quite. The setting is a post-apocalyptic Earth. Humanity has been pushed to the brink of extinction by some cause we don’t yet know, only saved at the last second by the extraterrestrial “Traveller” a huge white orb that now floats over the last remaining human city. Over time, humans have regained some technology and set out once again to reclaim their lost solar system, now rife with hostile alien activity. Players control a Guardian, warriors infused with some of the Traveller’s power, as they fight to reclaim lost frontiers.

Players live in a shared, online hub where they can interact, trade, and group up for missions, before flying off to a number of different locations to do some exploring. Character growth is permanent across all modes and customisation options will be abundant, Bungie claims. Guardians come in a variety of classes, such as the powerful Vanguard or the “magic”-wielding Warlock. Sounds pretty Warcraft, huh? Players will also be able to own their own spaceship, with aerial combat implied to play some part in the game.

With only a little gorgeous gameplay footage to speak of, narrative director Joseph Staten gave an anecdote that lends us the clearest idea yet of what to expect. Staten and a friend team up for a mission, flying to Mars in his ship. There, the pair find “the bones of a lost human civilisation”, an ancient city from the times before everything went to pot. Unfortunately, Mars is controlled by the Cabal, huge rhino-like creatures covered in armour. One thing leads to another, and after some gunfighting, the two are on their last legs. Lucky for them, a mysterious female player speeds in on a vehicle, turning the tide and helping them survive. Players drifting in and out of your game sounds a bit like indie hit Journey from last year.

This is made possible by Bungie’s invisible, behind-the-scenes matchmaking, linking the players in the same area so they end up interacting with each other. The new player tags along with the pair and the two complete their mission, Staten earning a new unique weapon for his troubles. Quests with loot at the end? It certainly sounds like an MMO to us, not that that’s a bad thing. We love Halo, we love good MMOs, and a combination of the two sounds like something we’d come up with in a dream.

Bungie has promised that the entire game will be playable solo but will requite a constant internet connection regardless. They have also made very clear that there will be no subscription fee to play.
We’ve heard a lot about co-op, but competitive, player-vs-player online play will also be returning. The best part, though? The PlayStation versions will get exclusive content. A Bungie game with a
focus on PlayStation! What a strange new world we live in, eh?

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10 Best value DLC

Point Lookout
There’s plenty of choice for Fallout 3 DLC – some better than others – but if you’re after something more like the main campaign of Fallout 3, then look no further than Point Lookout. It’s like a condensed version of the game, with new areas to explore and NPCs to meet. Though it doesn’t increase the level cap like Broken Steel does (you may want to pick that pack up as well, actually), it’s still a must-have download for anyone who has seen everything the original game has to offer.

Undead Nightmare Pack
We could compliment the wealth of content available in the Undead Nightmare Pack. We could celebrate the distinct variety that zombies in Red Dead Redemption’s world provide, or even the fantastic job Rockstar has done at making such an incongruent piece of content work in the Wild West. But none of this is quite as appealing as the fact that you can find, tame and ride a unicorn, thereby automatically making it the best piece of download content ever. Fact.

Premium Pack
Whether you get value for money from the hefty £39.99 price tag will depend on just how much time you spend on Battlefield 3. If it’s your go-to multiplayer game and you’re still playing it now, then without a doubt it’d be worth getting. Each one is themed with a set of new maps, weapons and vehicles. Though they won’t all appeal to you – you’re either an infantry player or a vehicle player – they are all fantastic maps and great additions to an already jam-packed game.

Old World Blues
Old World Blues is to New Vegas as Point Lookout is to Fallout 3, but while this is a compact mini-campaign to work through it provides so much more. Humour being the primary feature: Old World Blues is genuinely funny and when that is added to a freeform and open area to explore – with 35 unique locations to visit – you could quite easily lose yourself in this content. Perhaps not as long-lasting as some of the others in this list, Old World Blues more than makes up for it with its originality.

Episodes From Liberty City
Considered the holy grail of DLC, the Episodes From Liberty City are almost entirely contained games by themselves. You don’t need GTA IV to play them, and not only does it give you a pair of new characters to play as and new missions to complete, but the entire sandbox of Liberty City – and its related multiplayer – is available for you to explore. Naturally the best part of this DLC is seeing how these two distinct storylines tie into the main game, but even alone these are better than most games.

Extravasplosion
Bit of a cheat this one since it’s more of a collection of DLC than any single pack, but at four quid per pack it’s impossible to deny the value of content here. There are parts that aren’t quite that special – Moxxi’s Underdome is a bit repetitive – but Borderlands fans nonetheless owe it to themselves to play each of these. More levels, more weapons, more quests, more midgets with shotguns: what else could you ask for from additional – and a good few hours worth of – Borderlands content.

Road To Devastation
If you haven’t yet played Housemarque’s superlative Dead Nation then go do it. As for this DLC addition, the nominal fee will gain you access to a new challenge mode. While it might sound kind of throwaway, fans of the game should trust us when we say it’s absolutely not. Though the objective is to see how far you can survive, there is a finite end and you won’t reach it until you’ve finally settled on the optimal route and best strategy. Try it on Grim for added longevity.

Metal Gear Solid Level Kit
Though this might seem a little outdated since the series has gone on to earn an improved sequel and the improved DLC to go with it, none of the content packs since then have been as revolutionary as the MGS Level Kit. The addition of the Paintinator and customisable enemy health bars was a revelation, bringing untold amounts of potential to the create-‘em-up. It’s a gamer’s right to shoot things to bits, and with this DLC it became considerably easier to do just that.

Artorias Of The Abyss
In true Dark Souls fashion, accessing this DLC is as hard as the content itself. But you forgive it because, for some reason, Dark Souls makes it okay to be a masochist. The fact that it ties so neatly into the main game should be complimented – even if it does mean that you’ll miss it entirely if you’ve played past a certain point – but the hours of trial and error you’ll get from hunting down Artorias is something that slots so neatly into the game it’s worth starting again just to experience it.

Awakening
Not only is Awakening a good chunk of content to add to your Dragon Age: Origins playthrough, but with it tying into the story and lore of the world it’s practically a must-have for fans of the series. It continues on from the end of the game, but teases the introduction of Dragon Age 2 – but if that wasn’t enough, new abilities, five new characters and six possible specialisations make this one impossible to ignore. The rest of the Dragon Age: Origins DLC, however, is probably best to avoid entirely.

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